Checkers Glossary — What Every Term Means

The most common checkers terms and what they mean at the board, ordered by how often you will meet them.

Man
An uncrowned piece. It moves one square diagonally forward and captures by jumping forward only.
King
A crowned piece. It moves and captures one square diagonally in any of the four diagonal directions — one square at a time, never sliding.
Kings row (crownhead)
The far rank of the board. A man reaching it is crowned there, and if it arrives by a jump the move ends immediately.
Dark squares
The 32 squares the game is played on. Men and kings never leave them.
Compulsory capture
If any jump is available, it must be taken — a quiet move may not be played instead, no matter how bad the jump is.
Jump chain (multi-jump)
Several jumps made in one move by the same piece. While a further jump is available from the landing square, it must be continued.
Maximum capture
A rule in international and Turkish draughts that is NOT part of English draughts: here any capture may be chosen, even one taking fewer pieces.
Crowning (promotion)
Placing a second piece on a man that has reached the kings row, turning it into a king.
Blocked piece
A side with no legal move on its turn loses immediately — even with pieces still on the board.
40-move rule
If 40 moves by each player (80 half-moves) pass with no capture and no man movement, the game is drawn.
Threefold repetition
The same position occurring three times; a draw may be declared.
The move
An advantage in tempo: a position where the opponent is forced to move first into a losing exchange — central to checkers endgame play.

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