Checkers Glossary — What Every Term Means
The most common checkers terms and what they mean at the board, ordered by how often you will meet them.
- Man
- An uncrowned piece. It moves one square diagonally forward and captures by jumping forward only.
- King
- A crowned piece. It moves and captures one square diagonally in any of the four diagonal directions — one square at a time, never sliding.
- Kings row (crownhead)
- The far rank of the board. A man reaching it is crowned there, and if it arrives by a jump the move ends immediately.
- Dark squares
- The 32 squares the game is played on. Men and kings never leave them.
- Compulsory capture
- If any jump is available, it must be taken — a quiet move may not be played instead, no matter how bad the jump is.
- Jump chain (multi-jump)
- Several jumps made in one move by the same piece. While a further jump is available from the landing square, it must be continued.
- Maximum capture
- A rule in international and Turkish draughts that is NOT part of English draughts: here any capture may be chosen, even one taking fewer pieces.
- Crowning (promotion)
- Placing a second piece on a man that has reached the kings row, turning it into a king.
- Blocked piece
- A side with no legal move on its turn loses immediately — even with pieces still on the board.
- 40-move rule
- If 40 moves by each player (80 half-moves) pass with no capture and no man movement, the game is drawn.
- Threefold repetition
- The same position occurring three times; a draw may be declared.
- The move
- An advantage in tempo: a position where the opponent is forced to move first into a losing exchange — central to checkers endgame play.
→ Full Checkers rules · Play Checkers now